SI1

 

 

{ The Goblinoid Family}

Despite physical differences goblins, hobgoblin, orcs and bugbears are related.  Legend says the four were made as different components of a gargantuan army many eons ago.

 Goblins-

Small and quick on their feet, goblins are notorious for their infiltration and spying skills. Most prefer to work with direct-blood relatives, and easily mistrust anyone out of their circle.  They are also the only member that invest the practice of magic.

Common classes: Rogue & Mage.

 

 

Hobgoblins-

Stalwart, straightforward and honor bound, hobgoblins are often described as militaristic “crown” of the Goblinoid family.Most answer specifically to a warlord who governs with other clan leaders. Their caste system is believed to have originated due to peacetime influence,resulting in heavy expectations of duty and service.Their capitol city is Yatga.

Common classes: Paladin & Marshal.

 

 

 

Orcs

Formidable in every way, orcs are the most outspoken of their family due to their robustly expressive nature. Whether in battle or brazen drunken storytelling they make themselves very loud and clear. Orcs for the most part are shamanistic and tribal, although it has become increasingly common for members to break from tradition and enter into urban areas. No orc tribe claims possession to any lands despite their vast numbers.

Common classes: Barbarian & Shaman.

 

 

 

 

Bugbears-

Although big and oafish, bugbears are efficient in groups and can be very deft fighters. They travel in groups of 3 to 8 with a leader chosen by brawl. Members are allowed to come and go into groups as long as they prove their worth. Bugbears also enter “loner” stages where they embark on solitary treks to better themselves. Most bugbears prefer cities and towns, but have a great affinity for mountains and canyons.

Common classes: Fighter

 

 

 

{ Elvish}

 

 

Elves

Pointy-eared anthropoids in hefty abundance. They take any job, fill any duty and tend to be generally everywhere. Elves are the longest lived of the races, developing rapidly up until young-adulthood in which their aging slows down considerably. Aubahdae remains without any exclusive elven kingdom due to diverse ideologies. A curious reverence for the environment persuades most groups from unifying in order to avoid taxing resources.

Common classes: n/a

 

 

 

 

{ And the Rest! }

 

 

Homunculus-

Homunculi are always seen at the side of an alchemist, made from animated clumps of stone or clay. Their sole purpose is to undertake menial tasks, and often serve as assistants, couriers and even guards. Their forms ultimately vary per the tastes of their maker. Bipedal structures tend to be the easiest to manage.

A homunculus is technically sentient, in that they function as an extension of their creator’s mind. In general, homunculi are received somewhere between tools and or puppets and not regarded as living beings. Not everything is entirely understood about the alchemical process that makes them nor its long-term effects. Their benefits seem to outweigh most concerns.

Common classes: n/a